Anfal Productions / Game Development

Experienced craft.
Connected systems.

Anfal Productions has produced vehicles, weapons, props and environments since 2017. That experience now supports UWZ: an integrated Unreal Engine environment system designed to connect urban content with reusable interaction and production workflows.

T-90 series / Front three-quarter view
T-90 series / Front three-quarter view · Edited presentation
Selected production / 01Flagship / UWZ — Eastern EuropeUrban environments. Connected interaction.

For studios / Production services

Bring a brief.
Build with Anfal.

Commission asset, environment or integrated 3D production work. Explore the portfolio, then tell us the scope your team needs.

Discuss a production brief

For Unreal developers / UWZ

Start with a district.
Extend the experience.

Evaluate the environment foundation and reusable Blueprint architecture. Explore the product, understand the workflow and follow release news.

Explore UWZDeveloper guide

01 / Flagship in development

UWZ. The district.
And the logic behind it.

UWZ architectural corner in normal, damaged and destroyed states
Draft placeholder · Updated UWZ image pendingUWZ / Existing architectural damage-state component study
In development / Final production

Urban Warfare Zone:
Eastern Europe

An integrated Unreal Engine environment system in development: modular districts, reusable interaction architecture and documented workflows for teams building their own urban worlds.

Explore UWZ developmentJoin the UWZ communityDeveloper guide

02 / Selected work

Experience across
the production brief.

03 / Our progression

Production experience.
A systems mindset.

Anfal brings the model, the environment and the way they operate into the same production conversation.

Established in 2017 and registered in Nigeria in 2019, Anfal Productions grew from military game-asset production into a broader 3D practice. Vehicles, aircraft, weapons, props, architecture and environments form that production foundation.

ZU-23-2 brought that craft into an early systems project, connecting mechanical components through rigging and animation. UWZ extends that direction to the architecture, configuration and behavior of an urban environment.

That is our progression from 3D Art Outsourcing to 3D Systems Production.

Our systems approach

04 / Production scope

From the component
to the connected whole.

01

Asset production

Military vehicles, aircraft, weapons and environment props, with geometry, UVs and materials prepared around a defined delivery brief.

02

Environment production

Architecture, landscape and scene composition, developed from reference to presentation.

03

3D Systems Production

Content connected through technical architecture, configuration, motion and workflows.

Work with Anfal

Let’s build what comes next.

An asset brief. An environment. A connected production solution.

Tell us what your team needs to create, where it will run and how it needs to work.

Discuss your project