UWZ / Developer documentation
UWZ developer guide.
Environment architecture, interaction design and practical integration preparation for UWZ — Eastern Europe.
Guide contents · Prelaunch guide · Release information
Start with the architecture
Understand the system.
Plan the integration.
Districts & content
HISM baselines, asset states, naming and extension boundaries.
02 / InteractionLiveMesh & impacts
The Runtime Manager, Impact Translator and shared falloff design.
03 / CustomizationBlueprint inheritance
Configuration, projectile children, Niagara and decal presentation.
04 / SupportValidation & troubleshooting
Integration checks, failure cases and performance-test preparation.
Before integration
Define the project contract.
Engine version.
Included functionality.
Project requirements.
Check the final package release notes for the supported Unreal Engine version, installation layout and included product scope before migrating content.
For now, use this guide to understand the intended architecture and prepare your project requirements. Package installation commands and menu paths will be documented against the released build.
Learning path
From configuration
to a project workflow.
- Orient
Read the environment guide and identify the baseline/extension boundary.
- Trace
Follow the impact-to-LiveMesh path in the interaction guide.
- Customize
Plan child Blueprint and presentation settings.
- Review
Use the validation checklist to prepare a target-project test.
Guide contents
Find the workflow
you need.
Get started
Build & customize
Review & support
Release information
A guide that follows
the product.
Prelaunch edition
This edition explains the product architecture and intended integration workflows.
Installation paths, supported Unreal versions, package tutorials and release notes will be published against the released build. No version-specific compatibility or completed benchmark is stated in this edition.
Follow release documentation