Assets & environments
Modeling, materials and coherent delivery established through individual projects and packs.
Game Development / 3D Systems Production
A system gives related components a meaningful way to work together — through architecture, controls, configuration, motion or a defined production workflow.
The production distinction
A standalone model or component. T90MS demonstrates military vehicle modeling and surface production.
A collection of models and supporting delivery files. The Sword Pack adds breadth and a prepared material workflow.
Connected components with integrated operation. Rigged mechanical motion and configured environment workflows are different scales of this work.
A produced scene. Waterfront demonstrates architecture, landscape, composition and presentation.
Our progression
Modeling, materials and coherent delivery established through individual projects and packs.
A custom rig, attached sight and seven mechanical sequences bring component relationships into operation.
Explore the early testModular assets connected to district layouts, environmental state and runtime-oriented workflows.
Explore UWZEnvironment-system architecture
UWZ’s integration direction connects the content to the process of composing and managing a district. Each release defines the workflows and functionality included.
Planned military vehicle system
A separate future initiative.
Warden 2W is Anfal’s planned fictional military vehicle system. Its integrated functionality will be developed as a distinct project, building on the company’s vehicle-production experience.
Work with Anfal
An asset brief. An environment. A connected production solution.
Tell us what your team needs to create, where it will run and how it needs to work.
Discuss your project